We’re launching our visual refresh of the patcher and landing page along with the first bits of our new technology in the patcher, which we’ll be applying to the rest of the client over time. A few highlights are listed below, but make sure to head to our previous article if you’d like a deeper dive into these changes.
As a reminder, the patcher and landing page updates are just the first phase of an iterative development process. They represent a foundation we’re confident we can safely build on, and we’re looking forward to improving other parts of the client over time with what we’ve learned from developing these releases!
When we buffed Alistar back in 4.12, our big concern for competitive play was that he would be too strong in the jungle, where his terrifying level 2 ganks would obliterate all semblance of lane safety on the map. Didn’t happen! He just went to terrorize top lane instead.
Jokes aside, it’s not a bad thing when a champion finds a new position to play on the map, but often times we’ll see their strength being used in inhibitive ways (hello Soraka, hello Lulu). We’re not taking large steps against Alistar for now, but we did identify one very obnoxious aspect of his strength where he could get a free high-damage trade by Headbutting his opponent while also sneaking in a basic attack. When combined with next-attack items like Sheen, it’s easy to see how uninteractive Alistar can get, especially when he puts the opponent in a position where they can’t retaliate in a meaningful way. We still think Alistar’s in a very strong place after his buffs, but will continue to monitor him for the future.
W – Headbutt
Part one of three.
It’s important to note that the Drain bug introduced in 4.14 was cutting off only one or two drain ticks if the opponent ran away to break the tether. It’s not to say that this was a light issue (it was definitely a power reduction and an awkward ‘feel’ change for Fiddlesticks masters), but we just wanted to clarify the impact this had. To fix this, we actually re-coded certain aspects of Drain, but it should feel the same as 4.14.
W – Drain
We’re documenting the collateral in Collateral Damage (this is now the third time we have used this joke).
R – Collateral Damage
We’ve been keeping a close eye on Gnar during the past two weeks, and while we try not to make major changes during big learning periods, we did see the opportunity to improve some of his play patterns. In other words, while these are definitely buffs, they’re more ‘spritual improvements’ that we’d like to do regardless of power. So even if Gnar ends up being too strong (or too weak), these are changes we’re making to get him to feel better, and future tuning points would be unrelated.
Passive – Rage Gene
Q – Boomerang Toss
Q – Boulder Throw
W – Wallop
R – GNAR!
Part two of three. Around here is where most would make a joke about Lee Sin being blind. We will not.
Heat management is what separates the good Rumbles from the great Rumbles, so when we heard of bugs that punish Rumble for playing at his best (and a few that reward him when he shouldn’t be), we felt we needed to act. That said, some of these changes might be a significant buff to Rumble’s power, and that’ll be something we’ll need to keep a close eye on.
While we realize this is a small power reduction, we had the choice of either buffing Shyvana’s late ranks in damage or just reducing her level 1 damage by 20.
E – Flame Breath
We’re just re-aligning the visuals on Sivir’s Q to better match the actual hitbox of the spell (but it’s still a small buff!).
Q – Boomerang Blade
Part three of three.
We’re just doing a bunch of small changes aimed at helping Urgot get back onto his… feet. While we try not to discuss our changes in the context, the big thing here is the mana refund on Acid Hunter, which will give Urgot a better fallback mechanic when it comes to last hitting.
Q – Acid Hunter
R – Hyper-Kinetic Position Reverser
The hidden power of support Xerath.
W – Eye of Destruction
As we’ve mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We’ve got a few more fresh updates for this patch.
Don’t let us prevent you from being inefficient with your unique passives.
Cheaper Essence Reaver. Bam. Summary and context in one.
We think players should be able to shop in the comfort of their own death, without the stress of tipping their hand to their opponents.
Twisted Treeline Aura
These days, double AP comps have been very dominant in the meta, so we’re trying to reduce those that focus on non-stop push / waveclear.
Too much cooldown reduction! We don’t want it to be so easy for mages to hit – and stay at – the cooldown reduction cap.
Miasma can be a bit overbearing on Twisted Treeline. This change, combined with the nerf to TT’s mana regen aura, should make her more reasonable.
W – Miasma
Passive – Aegis Protection
Solar Flare is a game changer, and with easy access to a number of tanky cooldown reduction items on these maps, her ult is up a little too frequently.
R – Solar Flare
Jarvan has great base stats and gets to build a ton of damage items while still remaining fairly tanky. We don’t want to take away his utility, so we’re focusing on his damage potential instead.
Passive – Martial Cadence
Q – Dragon Strike
We’ve made some incremental performance improvements this patch, resulting in a small framerate boost across all configurations.
- Fixed a bug where the landing circle indicator for Pantheon’s R – Grand Skyfallsometimes showed as green (blue in colorblind mode) for his enemies instead of red
- Rengar’s stealth indicator no longer persists through death if Rengar dies after casting R – Thrill of the Hunt but before gaining the stealth effect
- The tooltip for Zed’s W – Living Shadow now displays the amount of bonus AD granted even if the skill hasn’t been leveled up yet
- The particles for Nocturne’s Q – Dusk Trail no longer obscure other particle effects
- Status text for crowd control effects no longer overlaps when multiple CC effects apply at the same time
- Kayle’s recommended starting items on Twisted Treeline have been updated to no longer exceed the default amount of starting gold
- Katarina’s E – Shunpo no longer benefits from spell vamp on wards, despite doing no damage